Sunday, April 12, 2009

Hyper Attack and Natural Weapons

Since Google Docs is giving me grief right now I'll post this here.

Rule: Hyper Attack and Natural Weapons will use your base Melee attack, plus any skill points in the melee skill (Brn/Cor) plus a specialty of the melee skill appropriate to the power. Other touch based powers do not follow this rule as they are manifestations of something other than a direct melee attack.

Natural Weapons
Range – Personal
Duration – Constant
Resisted - NA
Description – The character has some form of super weapon that is a part of their body. This can include claws, fangs, horns, tail spikes, etc. The weapons do power rating d10+brn damage on a successful melee attac k. These weapon(s) can be retractable or not at the choice of the character. Natural Weapons can be used as part of a multiple action as they are an extension of the body.
Attributes – Brn/Cor
Skill Use – No associated Skill. There is a melee specialty associted to this power though. Without that specialty all attacks default to base melee skill.
Example – Bob has Natural Weapon 4. He has a pair of Moose horns that do 4d10+brn (s)damage.
Suggested Weakness - Deformity, Painful Manifestation

Hyper Attack
Range – Personal
Duration – Instant
Resisted - Dodge
Description – With a mighty punch/kick/headbutt/etc. the character can manifest some form of damaging blow (possibly coupled with energy or a specific material chosen at creation). The blast damages only the target, unless something intercepts it. Damage is equal to 1d10xpower rating +Brn. Damage is b with 1/2 of the damage being e damage appropriate to the additional effect if any. If there is no additional elemental effect all of the damage will be b type damage.
Attributes – Brn/Cor
Skill Use – No associated Skill. There is a melee specialty associted to this power though. Without that specialty all attacks default to base melee skill.
Example – Bob has Hyper Attack 4, he can slam an opponent with his Flaming Fist for 2d10+Brn b damage with an additional 2d10 e damage from the flames.
Suggested Weakness – Visual Display, Verbal Manifestation, Artifact

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