Wednesday, July 15, 2009

Work progresses with the mighty red pen. Currently fixing and adjusting powers with new progressions and fixing typos and other clarifications.

I wish I had more time to do this stuff but...cest la' vie.

Monday, July 13, 2009

Super power advancement

So many of my powers advance at assorted rates. I really want to stabilize that into a few different charts.

many powers (especially the stat boosts) will remain on a one for one. But many of the manipulation, TK/lifting, and damaging powers need to all advance at certain uniform rates that aren't flat. Someone who is a 10 in TK should blast someone who is a 5 by orders of magnitude.

What these orders of magnitude are is still up in the air but here are the 4 basic lines of growth.

Blue is the static 1 for 1 flat line advancement
A - Orange is +1,+1,+2,+2,+2,+3,+3, +3,+3,+4 a slow upward curve in power
B - Yellow is +1, +2, +2, +3, +3 ,+4, +4,+5,+5... a slightly faster upward curve
C - Green is +1, +2, +3, +4, +5, +6 ,+7, +8 ,+9, +10 a fast power curve

I am thinking that most powers will use the yellow line for effects, while lifting will use the green.
http://spreadsheets.google.com/pub?key=tGg0sRgvBIs0U9AFrpLomYA&output=html

For lifting powers this would change the 250kg/power rank (2500kg at rank 10) to 250kg x the number on chart A (5500kg)/B(7500kg)/C(13750kg). All of which would work with RL's proposed Heightened lifting power which would also advance in a similar curve for exponential lifting power.

Most of the damaging manipulation powers would stick with the flat line damage as that isn't their main use. If someone who controls flame wants to shoot fire they can pick up Powerblast for that.

Thursday, July 9, 2009

Working on updating with the changes as suggested by the playtest group.

Saving Throws

I really do not like the concept of saving throws as skills but we'll give it a try.

I've added 2 new skills - Toughness and Willpower.

Dodge works to get out of the way aka a Reflex save
Toughness works to reist poison and other physically debilitating things
Willpower resists mental manipulations

Tuesday, June 23, 2009

Back to Work and other stuff

First of all, welcome to any new readers coming from any number of gaming sites and any random wanderers of the web. I've been a bit delinquent in proceeding in my work here. RL has been a bit hectic and I really have had little time to do much.
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Anyways, my friend AT my possibly begin drawing on someof this stuff for his NC games on TangledWeb (link on the right over there -->). Please understand that his system and mine are separate but you and he are welcome to any concepts found here. He's going for a more freeform system and I'm going rules and roles. He and I have been speaking about various superhero systems and other what nots for many months now. I am happy to help him out as he has helped me.
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Back to work, time to start hammering out system stuff. The playtest was bogged down, my fault, and lost a few players but it's back on track. Now having a multiple Thug fight that should be able to stress some interesting points in the system.

Monday, May 18, 2009

The END of the list!

Holy Biscuits! I have reached the end of the list of powers. Some need to be revamped or rebuilt. Some need to be written, but I have reached the end. Whoot. Now to go over and revamp and fill in the blanks.

What have I missed? Are there any powers that you can think of that I am missing?

Tuesday, May 5, 2009

3/4 done!

Well 3/4 of the powers are done. M-Rz is finished (with the exception of a few powers that still need to be brutalized into submission in my head).

Next up S - Z