Nice break..back to work on more powers.
Anyone have some more ideas for weaknesses? I'm thinking of adding an assortment of psychological issues, a "somatic component" or movement based weakness.
I have also thought of having a a proximity limitation...basically if you are outside of a certain area or radius then you are powerless or at least greatly reduced in power. This is for those one city only heroes, or possibly "protector of the forest" ideals.
Terrain, light level, phase of the moon, weather or some other environnmental requirements might just make a decent weakness.
Also an advanced recharge item, like the green lantern....but that's basically already covered by the limited use weakness.
What else?
Tuesday, March 31, 2009
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