Ok since rewards is becoming a nice topic I'll C&P the discussion over to a new thread to keep thing separate.
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jeffd said...
Another question: What's the reward system look like?Your reward system will, more than anything else, determine how your game is played. Players will do what they get rewarded for. D&D rewards killing things and taking their stuff, which is why D&D is almost always some form of a dungeon crawl. White Wolf's RPGs reward exploring & resolving plots created by the Storyteller. Both are very typical structures, used by lots of RPGs. There are lots of other reward systems out there though - some reward the players for introducing their own complications and then overcoming them, etc.
March 8, 2009 1:54 PM
Greyen said...
Very true, I can't argue with that.
March 8, 2009 1:54 PM
Greyen said...
As for rewards there will be 2 systems one for RP..a karmic reward thing I'll get into in the next day or two and another for action somewhat like the Storyteller system.Mainly the exp will be spent like storyteller system. As for Karmic rewards they will be used somewhat like force points in the starwars games. If you do something that reifroces your character's main motivations you get points which youc an spend to boost yourself for a turn/action. If you do something that is against your main motivations then the GM can use them agaisnt you.-sorry a little drunk, typing skills already bad, made wrse by alcohol.
March 8, 2009 1:58 PM
jeffd said...
The thing to think about with the reward system - what do you want the players to do? Not the characters, the players.
March 8, 2009 3:39 PM
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To which I say, that I want a few things in a game.
1. Have fun - Mind you this does not need to be joyous social party, but something enjoyable. I've played in some really mind bending games that have had me and some of the other players so deep into it that tears have come (Jaime's 3 player Vamp game was memorable for this). Others have left me with nightmares or at a minimu have had me up thinking (Jim's Werewolf, and one of my PbP's are good for this). Some of the fun also comes in good old fashioned hack and slash (Turbo Dungeon D&D here in Belgium). So fun comes in many flaovrs.
2. To make players/GM think and be challenged - Its a boring game if there is no challenge for the GM or for the players. Which is a sign of good players and GM if they can challenge each other with out making it personal or something more than a game.
3. To learn - One of the most important things about any game, in my mind, is to put yourself into another person's shoes and act as they would. This can really build some excellent life skills in some ways by forcing a person to think about things in ways they would have not in their everyday activities.
Caveat--All of this can be taken too far, Real Life comes first.
So what do you think?
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Just noticed this post:
ReplyDelete1. Re have fun: terrible goal. Define fun for me? Define enjoyable time? Fun is an extremely subjective thing. One person's fun is another person's tedium. It's just a vague term that has no real value in evaluating whether or not you're succeeding in your goals, ya know?
2. re challenging the GM: This is a lot more interesting to me. Have you considered providing some sort of mechanical system to allow this? Perhaps some metagame mechanics that allow players to introduce elements to thwart the GM's plans? Your reward system involved one item about challenging the GM, but like I said it was quite subjective. In traditional games (yours included, as it stands) the GM has a lot of ways to challenge the players (to wit: everything that's not a player character), while the player has very little input into the world with which he can challenge the GM (e.g. he can narrate what his character does, and that's it). Providing some mechanics that formalize this process & encourage it might be interesting.
1. Easy - I ask you did you have fun? Yes/No? You define fun for yourself not me.
ReplyDelete2. Like I said before its no fun for the GM if he isn't having to put sopme thought into a game. Ever played a cheap prepack D&D module? Ever ran one? Boring.