Wednesday, January 21, 2009

The beginning and why I do this.

I have played a great many games from too many different systems. Fantasy, horror, humor, sci-fi, space opera, cartoons, anime, you name it I've probably played the genre in more than one system.

I like superhero games. They are more fun to me than most other genre's. I have a few problems with playing them though. Most are overly complex (Champions, the original Marvel RPG), or too simplified (Aberrant, Marvel Card Game RPG). Sometimes the characters are godlike, other times they simply suck (Almost anything d20, or Palladium).

I want to make a new system. Remove most of the fluff and focus on the system. Something anyone can use and is realistic with out being overly math heavy. Complex enough to be able to articulate the bulk of reality in numbers but squishy enough to allow the GM and players to insert it into nearly any world.

So far I am building it for a modern/near future time frame. This can easily be altered with some changes to skills/gear/powers to replicate nearly any human based population.

I'll start posting updates and changes as I go.


PS: Thanks to those who helped me get the basics down a few years back: Jim, Phil, Wolf.

7 comments:

  1. Didja ever see Brave New World? It was a D6 system, and I would've preferred they stick with the original Deadlands system, but the ideas behind it were pretty awesome!

    ReplyDelete
  2. Honestly I haven't even heard of that one. If it came out in the last 5 years or so I've missed it.

    Not living in an English speaking country does that....I know Belgium qualifies...but does El Paso?

    ReplyDelete
  3. Ha! You a funny man, Dokta Chones! El Paso DOESN'T COUNT! :)
    Seriously, Brave New World's fairly old. Ever played Deadlands? That was great stuff!
    Anyway, Wiki Linkage for BNW: http://en.wikipedia.org/wiki/Brave_New_World_(role_playing_game)

    ReplyDelete
  4. I did play the original Deadlands, but my group at the time was too deep in a D&D campaign to quit to a new system.

    ReplyDelete
  5. I love the Deadlands system. My friend actually converted the Privateer Press Iron Kingdoms Witchfire trilogy stuff into Deadlands system and ran it. It was awesome. I played a paladin of Morrow. Great fun.

    ReplyDelete
  6. I'm kind of suprised you put Champions and the original Marvel RPG in the same overly 'complex catagory' I never played the basic MarvelSuperheros but IMHO the Advanced game was about as simple as
    you could get.

    You may benifit from having a look at "Golden Heroes" you may be able to track an online copy of the rules. The two interesting things about it was it split combat up into frames, and it had an excellent campaign downtime system you could improve detective
    skills, powers or personal life.

    ReplyDelete
  7. Thanks on the Golden Heroes, I'll look it up.

    The original marvel was complex due to the huge chart ....cross referencing a percentile against a huge chart based upon powerlevel really made things a pain in the ass. The game itself wasn't too complex but that one chart put a damper on doing stuff. It's been many year 15+ that I've played it but that's the biggest thing I remember about it.

    ReplyDelete