Something I have been thinking of is having a power control skill associated with a specific power. This would be rolled as an attack or for specific fin control situation.
For example: Cyclops is attempting to blast Pyro - he rolls his Eye Beam skill vs. Pyro's dodge to hit.
or someone playing a telekinesis (TK) based character is attempting to pick a lock using TK from across the room. He would roll his TK skill in addition to a lock picking roll for a fine manipulation effect.
This stems from a few situation but can lead to some fun as character are learning their powers they can have some great oops situations as they bazooka blast something they wanted to hit with a small beam.
It also comes from a great old story line involving the White Queen and Iceman. Iceman had little control over his powers but a huge amount of power available. The White Queen possessed him and since she had a much greater grasp of this skill was able to use Iceman's powers far better than he was able to. In the realm of this game that would equate to having a high rating in the power but a low skill (Iceman) being taken over by the someone who had high skill in the same power set.
What do you think?
Thursday, January 22, 2009
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I like this. Maybe if you miss the target number by more than 5, you get the ugly side effects?
ReplyDeleteI've already set critical failure and success rates at -/+10 respectively. But yes crit fail with a power roll would be spectacular.
ReplyDeleteWhere the heck did my post go?
ReplyDeleteAnyway, I thought this was a cool idea. Something mechanically like if you miss the target by more than 5 (or whatever makes sense at missing by 25% or so), then you get an underperformance, but if you miss by 10+ (or 50%), then it's an overpower?
Nevermind... Nothing was showing up... Grr.
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