Nice break..back to work on more powers.
Anyone have some more ideas for weaknesses? I'm thinking of adding an assortment of psychological issues, a "somatic component" or movement based weakness.
I have also thought of having a a proximity limitation...basically if you are outside of a certain area or radius then you are powerless or at least greatly reduced in power. This is for those one city only heroes, or possibly "protector of the forest" ideals.
Terrain, light level, phase of the moon, weather or some other environnmental requirements might just make a decent weakness.
Also an advanced recharge item, like the green lantern....but that's basically already covered by the limited use weakness.
What else?
Tuesday, March 31, 2009
Tuesday, March 24, 2009
What's in a name? Part 2
So for humans and other living things I originally thought about how to describe their capability to absorb damage. This got me to thinking about what damage to a person means...mechanically.
A person is made of meat (effectively) and they can resist a certain amount of hurting through will power, musculature, and general durability. So I looked at some other systems names for this. The classic "Hit Points", "Wounds", "Damage capacity", others. I decided to be a bit off the wall and call mine Meat Value. Because really what is a person but meat. A person's total amount of meat needs to be chopped up before they die, unless a specific body part is destroyed. From Bob the trucker to Billy the Nerd there isn't too much variation in the world for actual meat volume in a person. The exception to this generalization or the muscular and the fat versus the anorexic.
So Brawn and Endurance go into the Hardness and Meat Value traits of a character.
I am thinking of changing this to be Damage Capacity or something similar, something more generic that can be better applied across the board to all parts of the game, not just meaty things. As would a car have meat value or metal value? Or just Damage Capacity?
A person is made of meat (effectively) and they can resist a certain amount of hurting through will power, musculature, and general durability. So I looked at some other systems names for this. The classic "Hit Points", "Wounds", "Damage capacity", others. I decided to be a bit off the wall and call mine Meat Value. Because really what is a person but meat. A person's total amount of meat needs to be chopped up before they die, unless a specific body part is destroyed. From Bob the trucker to Billy the Nerd there isn't too much variation in the world for actual meat volume in a person. The exception to this generalization or the muscular and the fat versus the anorexic.
So Brawn and Endurance go into the Hardness and Meat Value traits of a character.
I am thinking of changing this to be Damage Capacity or something similar, something more generic that can be better applied across the board to all parts of the game, not just meaty things. As would a car have meat value or metal value? Or just Damage Capacity?
Character Creation Clarified
Ok, so I started to try to drum up some interest by trying to get a PbP gamestest going yesterday. This may take a while. So in the interest of smoothing out some rough spots I will outline the process of character creation to everyone.
Step 1 - Get a character sheet or piece of paper, and a pencil (there will be some erasing)
Step 2 - Open up the Character Life Path link ---->
Step 3 - Decide which direction to build you character from. Do you want to build from birth to adult or decide on a job to start with and work backward from there? Both ways are explained in the document.
Step 4 - Start following the paths to get the numerical set up for your character.
Step 5 - Spend you bonus points - either on Bonus Traits or on increasing your attributes or skills. You can set aside a maximum of 10 bonus points to buy some power skills if you know you are making a super hero.
Step 6 - Breathe some life into them... add some details and write a story that follows their path. Here is also where you will write down the "Motivations" of the character which will come into play in the rewards section.
Step 7 - have the GM approve or disapprove the final character and then maybe Super powers can come into play.
Hopefully this is help out some of the folks looking into this system. I need to get back to work on building it more. Right now I have a framed house with some walls, no sheet rock or insulation yet, but the stick frame and roof are up.
Step 1 - Get a character sheet or piece of paper, and a pencil (there will be some erasing)
Step 2 - Open up the Character Life Path link ---->
Step 3 - Decide which direction to build you character from. Do you want to build from birth to adult or decide on a job to start with and work backward from there? Both ways are explained in the document.
Step 4 - Start following the paths to get the numerical set up for your character.
Step 5 - Spend you bonus points - either on Bonus Traits or on increasing your attributes or skills. You can set aside a maximum of 10 bonus points to buy some power skills if you know you are making a super hero.
Step 6 - Breathe some life into them... add some details and write a story that follows their path. Here is also where you will write down the "Motivations" of the character which will come into play in the rewards section.
Step 7 - have the GM approve or disapprove the final character and then maybe Super powers can come into play.
Hopefully this is help out some of the folks looking into this system. I need to get back to work on building it more. Right now I have a framed house with some walls, no sheet rock or insulation yet, but the stick frame and roof are up.
Monday, March 23, 2009
Welcome
if you are here from TTW...great! Look to the right and you will see what is finished so far. No worries though, anything that isn't complete as of yet will be hashed out and fixed before being played with. I will be getting the equipment and junk up in the next day or so. Thanks see you all back on TTW or possibly even here for a while.
EDIT: Good lord spell checking before posting would be a good habit to get into.
EDIT: Good lord spell checking before posting would be a good habit to get into.
Monday, March 16, 2009
Go-go gadget ???
So I have apower that will allow someone to make gadgets. This would be one of the "Batman" powers out there that covers many bases for a single price.
I am having trouble making this a semi-balanced power.
A character should be able to make a certain number of gadgets. Possibly even an unlimited number of them. But how to limit this in such a way to make it fair for others to play along side someone who has this power.
I want the power to be able to simulate almost any other power, but not quite as well. The bat grappling gun is cool and usefull, but not as cool as having the actual grapple shooting power of say Spiderman. A deathray by recurring villain Doctor Stupid should be deadly, and scary, but not like being hit by a Powerblast from Cyclops.
Prep time is one of the big limits I want to build into it. Say 1 day of work per rank in the power. The character can build a gizmo that simulates a single power, that gadget has a power rating equal to the character but no skilled uses or effects, anyone can use said gizmo.
Any help out there or other ideas on how to fix up this power?
I am having trouble making this a semi-balanced power.
A character should be able to make a certain number of gadgets. Possibly even an unlimited number of them. But how to limit this in such a way to make it fair for others to play along side someone who has this power.
I want the power to be able to simulate almost any other power, but not quite as well. The bat grappling gun is cool and usefull, but not as cool as having the actual grapple shooting power of say Spiderman. A deathray by recurring villain Doctor Stupid should be deadly, and scary, but not like being hit by a Powerblast from Cyclops.
Prep time is one of the big limits I want to build into it. Say 1 day of work per rank in the power. The character can build a gizmo that simulates a single power, that gadget has a power rating equal to the character but no skilled uses or effects, anyone can use said gizmo.
Any help out there or other ideas on how to fix up this power?
Tuesday, March 10, 2009
Monday, March 9, 2009
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